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"Martin och tiden" är i afton inställt på grund av tidsbrist...

I stället ett par snabba länkar:
Jag har nyss upptäckt språkbloggen Språkbloggen, skapad av en viss Andreas Widoff. Tyvärr är senaste inlägget mer än ett år gammalt, men även om det inte blir mer tycks han ha hunnit skriva en hel del intressant. Jag har visserligen bara hunnit läsa lite grann ännu, men det jag såg såg bra ut . När jag hinner ska jag absolut läsa mer. Andreas verkar vara en duktig person som torde gå långt och så vidare... Nu skriver han tydligen masteruppsats om wikier och gjorde en presentation på Forum för textforskning i somras (som jag missade - hela forumet alltså) där han tycks ha rett ut begreppen bra mycket bättre än jag lyckats med så här långt.

Och förbannat snygg är Språkbloggen-sidan också, och där finns också länkar till ett antal andra språkbloggar och andra sajter med språkanknytning. Bland bloggarna finns Lingvistbloggen, knuten till Institutionen för lingvistik på Stockholms universitet, mycket trevlig att följa om man är lagd åt det (språkliga) hållet, till skillnad från Språkbloggen i högsta grad aktiv och den andra av de två bloggar jag täkte länka till. Här är ett roligt inlägg att börja med.

Current Location:
Gent
Current Mood:
stressed stressed
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Until I have more time a link to a webpage that may be somewhat amusing...

If Star Wars Was Real

(I haven't really looked all that closely.)
Current Mood:
tired tired
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Over at Narbonic: Director's Cut where the wonderful Shaenon K. Garrity does a running comment on her own (finished) mad-science themed webcomic Narbonic, and of course also in the uncommented Narbonic reruns, we have come up to the Come Up With A Battle Anthem For Professor Lupin "Wolf" Madblood's Evil Robot Army Contest. I made a contribution which I still quite like myself and which I've already posted on this blog (though I was still tempted to do a rerun today - I guess this is sort of a compromise), but which wasn't included in bloody four Sundays of runners-up (actually five, as four were published at the same time as the winner). Grumble. And it was so clever, using the "Ent's Marching Song" and "puny Earth" for Isengard and "algorithms" and grumble...

In all of those Sunday comics with anthems except for the last one, you can click either the picture or the "forward" arrow to see more anthems than the one you're shown first. Just so you know.

EDIT: Actually the last link above, with the text "runners-up", is the winner - logically published in solitary majesty. What was published today was just the first collection of runners-up.

Ok. Still in garrityania, the first Skin Horse print collection is coming out in August. I haven't pre-ordered it so far, but I guess I will be buying it at some point.

And I've finally gone and bought my very own plush gerbil. Let's see, I should have some photos somewhere...


 
Next week, I'll probably continue publishing the result of my "photo walk" in Ghent from a couple of weeks ago, with Swedish commentary. Hope to see you again then!

Current Location:
Ghent
Current Mood:
rejected rejected
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or Cold Turkey
or Getting my Act Together
or I'm Just Going to Die First....

or Some Fun Things on the Internet which I've Had Enough Fun with Now and Shall Now Quit Spending Time on

The Lone Wolf gamebooks are online! And there's a tool to keep track on your game statistics and pick random numbers and everything! And I've spent too much time on it...

as on TV Tropes
and as on a certain Swedish role-playing discussion forum, where I learnt about the Lone Wolf thing and have also recently been taking a small part in a Nomic (Wikipedia on Nomic)
as on various things I've linked to earlier on this blog (reading random things on Wikipedia, archive binges on various webcomics, The Customer is not Always Right...)
as on the bloody Facebook application (Lil) Green Patch
and (not recently, but just to mention one more thing I haven't said anything about on the blog) as on Kingdom of Loathing.

All these things can be quite fun (to various degrees, with (Lil) Green Patch very much less fun than anything else mentioned here but, well, you're helping the rainforest and it's sort of cute), and if you have spare time and/or self discipline I actually wholeheartedly recommend you to check them out. I, however, have neither and... as of posting this, with the exception of dying... no, strike that, I'll do that before clicking post... see you in a while
 
 
 
 
 
...and quite a while later, "Your life and your quest end here"... so as of posting this, with the exception of naming my nubnik Anna in the rollspel.nu nomic, for at least a year (that would be until March 18 2010), I won't be doing these things, nor things like them. I'll work out the specifics, and probably write something down at some point with the details of what I can and can't do, but I do mean business. This general class of internet time-sink thing shall now be off limits to me.

Ok, so now it's done. Feels pretty good.

Current Location:
Gent
Current Mood:
relieved relieved
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They've been cropping up lately. I'm sure to miss one or two, I can't go reread all of the archive even if it might be fun. (If you, dear reader, haven't read those archives, now could be a good time. Then you can tell me what I've missed. Then there will be cake.)

xkcd is a webcomic of romance, sarcasm, math, and language by Randall Munroe. xkcd in Wikipedia.

Hm... It seems much of what I wanted to do here already is done towards the end of http://en.wikipedia.org/wiki/Wikipedia_in_culture. So you can check that out also.

Comic 155 - Search History (I would have missed this one without "Wikipedia in culture".)
Comic 185 - Wikifriends (Wikis in general rather than Wikipedia, but still...)
Comic 214 - The Problem with Wikipedia (Of course...)
Comic 256 - Online Communities (South, center. No Wikipedia on Map of the Internet, it seems. There may be some technical reason.)
Comic 285 - Wikipedian Protester (Mm... quite... subtle, really. No?)
Comic 333 - Getting Out of Hand
Comic 446 - In Popular Culture
Comic 545 - Neutrality Schmeutrality (See also http://www.xkcd545.com/)
Comic 547 - Simple
Comic 548 - Kindle

Dates for these would have been neat.

Current Mood:
blank blank
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Inte det som ligger längst fram i min hjärna just nu egentligen, men lätt att lägga upp och lite kul och genvägar är inte fel med en utlandsflytt om hörnet:

http://sv.wikipedia.org/wiki/Wikipedia:Ovanliga_artiklar
är den svenska versionen av Unusual articles som jag förut länkat till här. Ha nu så kul, från 30_februari till Trädgårdstomtarnas Befrielsefront!

Kram på er! Snart blir det rapporter från det exotiska Belgien!

Current Location:
Göteborg, än så länge
Current Mood:
trött
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...or famous paintings, chemical symbols, English grammar, identifying countries on the map, world capitals, French words, German words, Italian words, Spanish words, basic Math... or the multiplication table.

Phew.

http://www.freerice.com

Current Location:
STrandnäs
Current Mood:
christmazzy
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...and that I think can be sort of funny. Theme: Crafts FAIL. Or something. Enjoy.

What Not to Knit
What Not to Crochet
Cake Wrecks

Current Mood:
sick sick
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No, the customer isn't always right. It's worth thinking about.

See http://notalwaysright.com/. Funneh.

There's also a Swedish site with the same concept, http://www.intealltid.se/.

Current Mood:
awake
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This is Elbot. Elbot fooled 3 out of 12 judges in the 2008 Loebner Prize contest. There are articles about it all over. This one, for example. At least two Swedish sources seem to make the claim, or at least imply, that this is a better result than any robot has gotten in a Turing test, at least while competing for the Loebner Prize. It seems pretty clear looking at the different articles that there has been no better result, but I'm having some trouble finding sources for Elbot being the first to manage 3 in 12. So I won't say that, but I do think that's how it is.

If that wasn't clear, you can chat with Elbot here. It's sort of fun.

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I promised I'd make an English translation of the abstract of my role-playing paper - and here it is! It was quite fun, at not entirely as difficult as I'd imagined. I still don't really have a translation of "kombinerad c- och d-uppsats i Svenska språket", so I'll just have to try and explain... It's an undergraduate level paper... a pretty big one. It counts as two papers, actually. It started as my obligatory "special study" on a level one step down I won't even bother to search for an English/American equivalent of. The project grew a bit larger than was originally intended, and I eventually got the offer to also let it count as my "special study" on the so called "D" or - officially - "advanced" level (and the advanced thing is actually an internationally recognized designation, thanks to the Bologna process) - what would sort of be my exam paper if I decided to get either a Master's degree or the old Swedish "magisterexamen" (which is sort of the same but just almost). (I haven't actually got either yet, though I qualify for the "magisterexamen" and I'll apply for it when I get around to it... it'd probably be a good thing if that was sooner rather than later.) "Svenska språket" is the study field, "Swedish language". Now, the abstract:
 

Role-Playing Games as Language Games – A study of language use in a tabletop role-playing game

 

Abstract

 

In tabletop role-playing games, or simply role-playing games, one creates a fictive world using language and acts in this world. The participants take on the role of one character each and describe what these characters do. One participant, the gamemaster, instead describes what the characters see and what happens around them, and plays the roles of persons they meet. The purpose of this paper is to describe how role-playing games work from a language perspective, focusing on how the participants collaboratively build a fictive world and how they later act in this world, and also on how the role-players avoid misunderstandings involving the domains of reality and fiction and how these are ”held apart” in the conversation. This purpose is achieved by an analysis of a recording of a role-playing session.

A chronological description of the session, with special focus on the first part, shows how the session can be divided into different phases, and how the gamemaster moves ”the plot” forward in a way reminiscent of a book or a film. This chronological description also gives a clear image of how the gamemaster and the players build the world of the game together and act in it through the characters. As in other kinds of oral fiction-creating, utterances which describe the fictive world also create it. However, for additions brought in to the fiction to become a part of the shared image of the game world, they need to be accepted by the other partcipants, and the conversation can be described as a negotiation about what description of the game world is to be regarded as ”true”. Decisive for this acceptance is that an utterance follows the formal and informal rules of the role-playing game. The game's most basic structure is that of the gamemaster's descriptions of environments and events being followed by the players' descriptions of what their characters do. Often, however, various kinds of questions and the answers to these can be as important a part of the game. Jokes and out-of-character (and seemingly non-game related) discussions can also have an impact on the construction of the game world. An interesting part of the game is dialogues, where players and gamemaster directly take on the roles of the game-world characters and say what they say, rather than primarily describing their actions.

Reality and fiction is primarily kept apart (and misunderstandings avoided) by letting only one domain,at a time, the game world or our reality, function as the ground for the conversation (to be where the conversation ”is” in some sense). With a term borrowed from Sven Strömqvist's Make-Believe through Words (1984) it becomes the background domain. Ambiguous expressions are by default assumed to refer to something in the background domain. This, for example, is true of personal pronouns as jag (I) and du (you, sing.), since these are used to refer to the player characters. Switching between the domains can be done in many ways and for different reasons, often analogous to shifting between various topics in a ”normal” conversation. Questions such as which is the current background domain, or whether a particular expression has its referent outside the background domain, can often be decided by assessing what is meaningful and reasonable, or with the help of the strong intralinguistic cohesion maintained throughout the game. Various kinds of more or less explicit ”domain markers” also play a part, as do the typical structures found in many of the ”game utterances”. Combined with an avoidance of ”returning to reality” once the game world has been taken as background domain, these factors make misunderstandings rare. When they do arise, repair strategies are available, and the problems are quickly solved.

In the discussion at the end of the paper, a comparison with other kinds of ”fiction creation”, like writing and reading of novels and storytelling, is made. One important point is the social element present also in these contexts. Communication of all kinds, indeed, can often be said to create a parallell world and, as in the role-playing game, a negotiation on how this world is to be described is needed. This also is discussed at the end of the paper, along with questions about how much in the language and language use of role-playing games that can be said to be ”unique”, and also how much is predictable given the basic premises of role-playing games.
 

Keywords: role-playing games, conversation analysis, pragmatics
 
Link to the full paper (in Swedish).
 
Now just one thing remains... Nothing above is really news to those of my readers who know Swedish (which I still suspect is all my readers), at least not if they checked in two weeks ago. Thinking of this I've promised a bonus of some sort. Let's see... I can't imagine that Bernardo Borgeson minds that I link to this nice short film.

Ok, that wraps it up I guess. See you in a week!


Current Location:
zu Hause, watching Octopussy documentary
Current Mood:
content content
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Gotta sleep now, work tomorrow.
 
This is worth taking a look at, I think. Art.
 
Next week I tell of my vacation that is just ending now, most likely in Swedish. I'm thinking of doing this blog in Swedish every other week, and keeping the English for the other every other weeks. Which I'll discuss further, but as I said I need to get to bed now.

G'night.

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http://en.wikipedia.org/wiki/Unusual_articles

Ever since I first found a link to this page - once again, thanks to the Individual XKCD Comics discussion forum - I have been meaning to tell my readers. So maybe it's a good thing I don't have more time left this week to write something more extensive. I intend to be doing this blog for a while, so there'll be time for that as well.

And now, I'll make time to look at at least one "unusual article" before I have to go to work. I suggest you do the same, if you have any interest in the more absurd aspects of the world we live in... like a small town in Texas that changed its name to receive free digital video recorders and satellite television for ten years.
Current Location:
at home
Current Mood:
tired tired
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A beautiful love song, and a key to understanding us self-identified "geeks".
Current Location:
On the floor... tired
Current Mood:
I'm so-o-o tired...
Current Music:
Not yet, but looking forward to some Aimee Mann
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Once again I link to a comic because it's all I can find time for with the end of the week looming. Go read, though, it'll be better than whatever I could come up with here. Still, there should be more Martin-created stuff next week.

http://www.dykestowatchoutfor.com
Current Mood:
stressed stressed
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I subscribe to the dead tree version of etc.se, which, among other things, does a good job of reminding me whenever needed of why I stay on the red-green side of Swedish politics. Today I read this critique of the state budget proposition recently put forward by minister of finance Anders Borg. (In Swedish.) It is interesting... If you're on my side, against Borg, I think should read it to get some good arguments... and because it's damn shocking. If you think Borg's the best thing since toast, I still think you should read this to see if it doesn't make you think. If you don't really know anything about Swedish politics and don't know that you care... hey, it's always fun to learn something new (but I guess if you don't know Swedish the article link above still won't be much use).
Now, keeping to that "mini-post" thing for one more week, I'll refrain from attempting much comment. I'll just give this rather absurd quote, straight from the budget text: "Detta innebär att den framtida tillväxten inte till någon del används till öka den offentliga servicens kvalitet eller omfattning." Now, maintaining the fiction that I address an international audience, the (rough) translation: "This means that no part of the future growth will be used to increase the quality or size of services provided through the public sector." Etc characterizes this as boasting - the writers seem convinced this is what it should be read as - but I guess you need to see it in context to be sure. Still... *shivers*
 
Current Location:
left-wing
Current Mood:
scared scared
Current Music:
Bruce Springsteen
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http://www.geocities.com/rawanimal.geo
 
 My old personal homepage, with - among other things - "The Great Index of Villains". Go explore! Some work has gone into it, and I think if you have a few minutes to spare I'm pretty sure there are worse ways to spend them. Most of the page can be characterized as "silliness", but a few things are conceivably useful. Somewhere on the page, there's an essay on the education system in Switzerland, and you can also find some nice book recommendations.
The page with the question marks contains links that are not entirely safe for work (and you will not be warned on the page in question!). "Lars" was the name of a flute/violin combo I encountered on some sort of conference I attended latish in my viola-playing days. Half-jesting I remarked to them I'd make them a fan-page; thus their name in huge letters on the index page. I'd provide a fuller guide to the homepage, as the navigation system is somewhat non-existant, but I've decided against that mainly for two reasons. First, there is the fact that I've said I'll only make mini-posts for a while and the fact that there was a good reason for saying that (which would be that I need the time for editing my paper on language-use in role-playing games). Second, I believe the "navigation system" is supposed to be a bit "artistic" and I feel I might as well give the then-me the respect of letting you experience that art "as it was supposed to" (sans guide).
 
Bye for now.
Current Location:
Björkekärr
Current Mood:
busy busy
Current Music:
Britten - Turn of the Screw
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Hi...
Not so much time to spare now in the last few hours of this week, so I'll just throw out some links to my hungry crowd of readers and the continuation of the Istanbul tale will have to wait.

Some fun (the nature of which you will by reason of my lack of time have to find out for yourself) can be had (for all?) at the following websites, all created by Randall Munroe of xkcd fame:

http://bestthing.info
http://thecutest.info
http://thefunniest.info
http://thefairest.info

Yeah. That's it for this week, I think.
/MHO

Current Location:
on the floor
Current Mood:
stressed stressed
Current Music:
David Bowie, but also TV
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First, there was this.

A few weeks later, my girlfriend shows me this.

Wow. What must not the real thing be like?

Once again, I find myself wishing I was in San Fransisco.

Going to Istanbul over New Year, though. That's nice too.

Current Mood:
going to sleep now
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